Parkour Script | Fe

public class ParkourController : MonoBehaviour

bool IsWalled() Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return true; return false; fe parkour script

// Parkour actions if (Input.GetButtonDown("Fire1") && (isGrounded 1.1f)) return true

while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null; duration) transform.position = Vector3.Lerp(startPos

private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false;