Hands On Projects For The Linux Graphics Subsystem Guide
printk(KERN_INFO "Simple graphics driver initialized\n"); return platform_driver_register(&simple_driver);
Finally, we will use DRM to render graphics on our device. Hands On Projects For The Linux Graphics Subsystem
In this project, we will use the Direct Rendering Manager (DRM) to manage graphics rendering on a Linux system. DRM is a kernel-mode component that provides a set of APIs for interacting with the graphics hardware. printk(KERN_INFO "Simple graphics driver initialized\n")
printk(KERN_INFO "Simple graphics driver probing\n"); return NULL; Best regards printk(KERN_INFO "DRM driver initialized\n")
Best regards
printk(KERN_INFO "DRM driver initialized\n"); return drm_module_init(&drm_driver);
struct drm_device *dev;