Roblox Toy Defense Script Better Direct

-- Enemy classes local Enemy = {} Enemy.__index = Enemy

-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1 roblox toy defense script better

function Enemy.new(x, y) local enemy = setmetatable({}, Enemy) enemy.x = x enemy.y = y enemy.speed = config.enemySpeedMultiplier enemy.damage = config.enemyDamageMultiplier return enemy end -- Enemy classes local Enemy = {} Enemy

-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100)) y) local enemy = setmetatable({}

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100,