Roblox Toy Defense Script Better Direct
-- Enemy classes local Enemy = {} Enemy.__index = Enemy
-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1 roblox toy defense script better
function Enemy.new(x, y) local enemy = setmetatable({}, Enemy) enemy.x = x enemy.y = y enemy.speed = config.enemySpeedMultiplier enemy.damage = config.enemyDamageMultiplier return enemy end -- Enemy classes local Enemy = {} Enemy
-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100)) y) local enemy = setmetatable({}
function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end
-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100,