; Memory offset for wallhack wallhack_offset := 0xXXXXXXXX ; Replace with your offset
; Disable wallhack F2:: if (valorant_pid) { ; Write original wall visibility value WriteProcessMemory, valorant_pid, wallhack_offset, 0, 4 } return Replace 0xXXXXXXXX with your actual wallhack offset. valorant wallhack ahk
; Toggle wallhack if (wall_visibility = 0) { wall_visibility := 1 } else { wall_visibility := 0 } ; Memory offset for wallhack wallhack_offset := 0xXXXXXXXX
; Write new wall visibility value WriteProcessMemory, valorant_pid, wallhack_offset, wall_visibility, 4 } return Now that we have the wallhack offset, let's
To create a wallhack using AHK, we'll need to use a combination of Valorant's game memory and AHK's ability to interact with it. We'll be using a technique called "memory editing" or "memory manipulation," which involves reading and modifying game memory to achieve the desired effect.
Now that we have the wallhack offset, let's create the AHK script:
; Enable wallhack F1:: if (valorant_pid) { ; Read current wall visibility value ReadProcessMemory, valorant_pid, wallhack_offset, wall_visibility, 4